How elimination works
Every turn, whoever failed to guess in time is at risk. By default all of them go out at once, but the host can soften that to a percentage of the failures, or to a fixed number per turn, which stretches the game and keeps more people in play for longer. Whoever is left when the field empties wins.
Solo or in small squads
A Battle Royale room runs solo, where every player is their own unit, or in fixed squads of two or three. The room takes an exact participant count between 6 and 100, and with squads that number has to divide evenly by the squad size — a room of twelve works for squads of two or three, a room of ten only for two.
